super chicken update

Hey y’all. I’ve been chipping away at Super Chicken for awhile, and I recently took some time to redo a lot of the sprites and actually attempt to shade them and animate them consistently. I also added a proper title screen, and I’m working on the inbetween-levels segments right now (where Connor and I yell at Super Chicken and say What Is Up). Somehow, doing all this polish-y work on a game as I make it helps me to stay motivated to finish it; when things are left unfinished, it’s harder for me to keep going.

I was originally planning to hew pretty close to Super Crate Box as far as how this thing would actually play, but since the core mechanic is “clear the screen” as opposed to “stay alive forever”, I’m having to put more thought into weapon balance than I thought. So far, I have three weapons planned: Snack Wand, Giant Hand, and Cat Beam. I want each weapon to have a charge version and a tap version. I’ll post some drawings soon to show what I mean. I’m getting reasonably excited about this game; I want it to play like a shooty Bubble Bobble (since I love those kinds of games).

Too many exciting prototypes floating around my hard drive, bah bah bah.

Published by kryle, on November 29th, 2012 at 9:56 pm. Filed under: GAME-O,HUMDRUM