sad garden rot garden 2015 garden collectiom

IMG_2306.JPG

So I’ve been feeling this incredible inertia for awhile and part of it is that All Of My Time and Emotional Reserves go to teaching but also there is the problem I believe of having all these old games that I started In Fun and Good Spirits once upon a weekend but have since sprawled out of their berms and wandered across the path and now they are poking into other games that I have a more comprehensive Love and Dedication to / for. SOLUTION :::: I am going to just take everything that I have made that I am tired of but still somehow I am fond of it and I will put it into a Microsoft Bob environment somehow so that you can play it or look at it or steal it and I can be free. Necessary components:

- picture of my crying face growing a garden
- drawing of my apartment with markers and multiple perspectives so you can sit at my desk
- spoken commentary where I trace the faint outlines of my grandiose dreams
- a song

I am excited!!!

Published by kryle, on January 25th, 2015 at 7:52 pm. Filed under: GAME-O,HUMDRUM

smile

IMG_2078.JPG

smile

Oh just a little something I threw together.

Published by kryle, on January 4th, 2015 at 6:37 pm. Filed under: HUMDRUM

FJORDS font

GP TURNIP asked me about this and maybe you’d like to spell things in all capital letters and you don’t need numbers? Here’s the font I use in FJORDS and FJOREVER:

font_strip66

Published by kryle, on January 2nd, 2015 at 1:51 pm. Filed under: GAME-O

this and that, 2014 ig

ferry

I started typing this into my phone on the ferry three weeks ago because apparently I require long stretches of useless time to accomplish Computer Tasks. Tif and I moved back to Seattle in June last year, which finally removed our horrendous boat commute from our lives, so now it’s a Very Occasional Treat, which is good because when it was a Regular Fixture it was devouring both of us, it ceased to be a useful way to collect energies and create things a long time ago.

machike

2014 was beautiful and horrendous and petty and discouraging and full of marvels. Our daughter is growing up and she is excited about everything and I am excited about everything, the world is frequently gigantic and terrible, making videogames is the silliest possible venture, play is unreasonably silly and the answer to everything.

animalscrossing

I played a lot of videogames last year! I also didn’t play very many videogames. I play videogames in huge blobs of time that spread out in the cracks between deadlines and benchmark assessments and progress monitoring intervals and presentations and videogames festivals. I’ve written festivals even though I’ve only ever gone to one, and that is Fantastic Arcade and it was lovely this year. Here are things that I played and can remember playing in the only way that I remember playing videogames which is seeing the room that has been built around the videogame and who is in the room:

dreamcast

SUPER PUZZLE FIGHTER 2X FOR MATCHING SERVICE

Tif and I lived in Port Orchard last school year and our commute was Fine at first and maybe Cute but then it because Ghastly and Enervating, and right at the end before we moved back to Seattle we realized we hadn’t done anything fun at home in A Long Time and we hooked up the Dreamcast and threw on another comforter and played Puzzle Fighter until we fell asleep every night for a week. The Dreamcast is a good console to have perched precariously on the edge of your bed and maybe you accidentally kick it off the edge in your sleep one night but it is good to have some good vibes as you wait for the logistic hell you live in to be over.

spider

EARTH DEFENSE FORCE 2025

EDF! EDF! EDF! EDF!

monster

MONSTER HUNTER TRI

Before That Party at GDC, I worked for a few weeks on getting FJOREVER into a playable state, and I did, and then I worked on BANANA CHALICE for Fantastic Arcade, and then summer was over and Fantastic Arcade was over and I didn’t want to make anything ever again. I spent a month or two with the bugs and mushrooms and leaves and scales and teeth of Monster Hunter, making fancy hats and skirts and leggings and knocking majestic beasts to pieces. I never want to make a game like Monster Hunter, but Monster Hunter helped me enjoy games again.

555

DESERT GOLFING

Desert Golfing is my lack of discipline and short attention span and exactly the same as VESPER.5 and it is something that has completely passed me by but I still come back to sometimes and I wish for a more ardent devotion but I don’t have it so I am trying to be content with where I am. I’m on hole 556 and here is a picture of the moment right before I moved on to that hole.

treehouse

MINECRAFT

I spent years Not Playing Minecraft and instead listening to children talk about playing Minecraft the way I used to play Every Videogame when I was younger which is to say I turned all the cheats on if there were any cheats and I systematically ruined every surprise they might have had for me, so I mean, I understand why kids give themselves diamond palaces and giant mountains of TNT and that is Totally A Great And Valid Way To Play Minecraft Even Though I Used The Word Ruined Up There Sorry. Tiffany expressed a curiosity about Minecraft last month and we started playing together (she’d never ever played it), suddenly we are exploring caves and meadows together and building houses and that is totally a different and amazing thing.

joblozenge

JOB LOZENGE

I keep thinking about JOB LOZENGE, and thinking about the gentle Peace Parade at the end, and the perfect length, and the bent tree, and the relief of nighttime, JOB LOZENGE feels small enough to carry around in a pocket and I love every little object in this little game it’s great.

SUPER SMASH BROTHERS FOR 3DS

villager

This game is just so fun and I play it a lot! It’s a fun game about all the Nintendos having a sleepover with some animes and they have a pillow fight and Sonic is there.

Last year at this time I did droqen’s VARIETY MEGA JAM and tried to make 9 games in 10 days, and I actually made GERM PARTY and DATING SIM and had So Many Ideas and I still like a lot of them so, I’m not going to make anything New for awhile. Here’s an ordered list of my priorities instead:

versnoof

1. VERSNOOF. Ian Snyder and I have been working on making this into a 3D migraine nightmare party. Ian has succeeded in making a beautiful triangle visions and curvy walls and 3D sound and I have bounced a bunch of textures off it and made some crude voxel plants so,

fjorever

2. FJOREVER. I recently brought FJOREVER into gamemaker 8.1 and it is not broken! I’ve had a lot of time to think about how everything works together and what is needed to make a Two Player FJORDS and I’m excited to write more about it soon.

chalice

3. BANANA CHALICE. Since I had to make a stable version for Fantastic Arcade, BANANA has just sat at 75% finished for awhile. I have a lot of fun secret bonus zomes to add to it and some new songs, that’s all. It’s basically where FJORDS was for most of 2013. That’s why it is at number 3.

I’m going to write another thing about FJOREVER in a few days, let’s do this, 2015!!!!

show

(FJORDS is in the EMP right now if you’re ever in Seattle)

Published by kryle, on January 1st, 2015 at 11:22 pm. Filed under: GAME-O,HUMDRUM

dog eating homework in space

test

work continues on DOG EATING HOMEWORK IN SPACE. art and design by kids, code by me.

Published by kryle, on December 16th, 2014 at 11:16 am. Filed under: HUMDRUM

how to use computers to make games, a potential zine

So, in my Other Life, I am a second grade teacher. Lately there’s been a lot of Talk about STEM in schools, or Science, Technology, Engineering, and Math, which has grown out of the relatively terrible job we (teachers) do of making these fields seem interesting to all but a very narrow set of children. So, considering Talk, and The Direction We Are All Going, and my own Interests, and code.org’s Hour of Code initiative, I thought it was a good year to try to teach my children to make games.

It went well. We used trial versions of Game Maker 8, installed onto district laptops, and we met once a week for about an hour before school. We totally overreached in all possible ways. We didn’t finish anything. Students planned grandiose cosmos-spanning games, and then smashed against syntax errors and limited student file permissions and evidence-that-these-computers-have-been-frequently-used-by-over-700-students and they made flashing squares move across their screens. They drew hundreds of beautiful frames on sticky notes that turned into hundreds of pictures of sticky notes on my phone and then tens of .pngs that were occasionally used to replace the flashing squares. It was a mess; it was wonderful.

Something I frequently promised toward the end of the school year was that I would distribute a list of programs we used and friendly instructions for how to use them. I am putting some links here as the very first step to doing this, eventually, because I am usually a horrid liar and a forgetfulness and I want to be able to hand someone a “don’t worry if you know nothing about computers, here is how to get in there and make something” guide. With pictures! Of me. And my giant triangle nose, so I need to start making a small part of it real, otherwise all my spare moments will go to tweaking the rotation rate on a flying banana and the school year will arrive and Nothing Will Ever Be Made.

:: HENCEFORTH A LIST OF HELPFUL THINGS ::

TWINE TWINE. TWINE. A wonderful way to make a Choose Your Own Adventure sort of game very quickly. Absolutely lovely. Even if you don’t think you want to make a text-based game, just try it, it is so fun.

DEREK YU’S GAME MAKER FOR BEGINNERS SERIES : this was incredibly helpful for me as I started to use Game Maker. It’s written for Game Maker 7, but most of the things (all of the things?) will still work in 8. HERE ARE OLD VERSIONS OF GAME MAKER. They make them kind of hard to find from the main page, because they want you to use STUDIO which I don’t particularly enjoy. Game Maker allows you to Drag and Drop different things onto different objects and those objects will then Do Stuff. It also allows you to write weird code in its weird code language.

USING FLASHPUNK WITH FLASHDEVELOP : I’ve made a few games with FlashPunk and I like it. I’ve gone back to using Game Maker for now just because it allows me to do more with sound and file systems (that was important for FJORDS) and because I am more comfortable in it, but there is an immediacy to a Game In A Browser that is super nice.

MAKE WEIRD STUFF IN UNITY : 3D was super scary to me for a long time, but this is a great tutorial. I’ve only made a few half-finished things in Unity but there’s nothing quite like Plonking A Bunch Of Cubes Into A Scene and then being able to WALK AROUND THEM. You can even make them SPIN without too much effort. SPINNING CUBES. Just try this one.

SCRATCH : I haven’t messed around much with Scratch but I have a few students who have gone on to learn a lot about it and it’s cool how it’s all Right There In Your Browser, and much friendlier to just Dragging Things Around and also Dropping Them than Game Maker. Try this and STENCYL if you want to drag and drop and don’t want to spend a lot of time wondering why the code you wrote is Making Errors (because something somewhere isn’t capitalized consistently??? PROGRAMMING : ((( ).

That’s it for now; I also have a long list of Auxillary Programs that I use to make music, sound, pictures, etc., but I will make another post for those.

Published by kryle, on August 6th, 2014 at 2:42 pm. Filed under: GAME-O

BANANA CHALICE

crash

 

Still working on BANANA CHALICE.

Published by kryle, on June 11th, 2014 at 3:55 pm. Filed under: GAME-O,HUMDRUM

CHALICE SERIES

Trying to make a bunch of little games this month for makega.me’s SERIES pageant. First is called BANANA CHALICE. Play as bananacat flying through tunnel in witch house. My first “real” 3D game. Progress gif:

homing_bananas

Published by kryle, on May 9th, 2014 at 11:44 pm. Filed under: GAME-O

miscellany

ghost

Hey! FJORDS won the WTF award at A MAZE! It was up against some incredible games and I am very surprised and happy about this. The very next day, the last undiscovered ending to the game was witnessed by Ian Snyder, Alex May, and Cam Lewis. Congratulations to them, delightful confluence of triumph.

versnoof.gif

I’ve started working on VERSNOOF again, and I’m happy to find that I don’t hate it. The time away has been good; I can see what needs to be done and I have the energy to do it. Before, I kept getting stuck on vestigial ideas from the First Idea, the Grand Vision I had for the game before I actually started making it; as one of my oldest Dream Projects, there were two paths I was trying to make it walk down at once:

1. A glowy mashup of SINISTAR and HUNT THE WUMPUS,
2. Diablo in the Pacific Northwest, Heavy-Handed Narrative Version

As of right now, I don’t intend to put any talking in VERSNOOF whatsoever. There is a story to it, but I think I’m going to let it burble up through the cracks of the game and I won’t consciously try to let the player know about it.

It is interesting making two¬†Very Arcadey games after making FJORDS; both FJOREVER and VERSNOOF are all bout that action. I find myself worrying more about Controls and Balance and all that, and it’s a little bit scary! Because I’m trying harder, and trying harder is always scary because then you don’t get to just walk away with a w/e and a That’s Just The Way That I Am Baby. And then there is the sound:

photo 1

 

The sound for FJOREVER has been really fun, because it’s more of the same Pretending To Make A Videogame On A Casio SK-1 stuff I did for FJORDS. I’m really happy with the sounds the blocks make as they pop in and out of phase, a nice combination of musical notes and lip-smacking sounds. Fun stuff! VERSNOOF is so so so so much harder. I’ve decided to keep using the DS (mainly because I don’t have another condenser mic and I do really like the fidelity I get out of the DS mic most of the time), but I’m trying to get some less human sounds and preventing every recording from dissolving into bitcrushed CHAOS is very difficult. I’m embracing it a little bit – there is a nice SINISTAR quality to overdriven samples – but it’s taking me much longer to find a good audio footprint for each of the cave’s entities.

That’s another thing: I’m trying to make VERSNOOF a game that will reward caution, and also make SEEING very dangerous, which means LISTENING has to carry a lot of information to the player. So everything needs to feel distinct, but I still want some panic and claustrophobia, so yeah. It’s been a challenge. I’m excited about it, though, and eager to post some more progress soon.

(slime death sound)

Published by kryle, on April 13th, 2014 at 9:34 pm. Filed under: GAME-O

FJOREVER MOVES

ferry tether bomb magic

FERRY, TETHER, BOMB, MAGIC

Published by kryle, on March 27th, 2014 at 9:41 pm. Filed under: GAME-O