screenshotss saturdayss

Published by kryle, on May 5th, 2012 at 11:53 pm. Filed under: HUMDRUMNo Comments

almost done

with this little VVVVVV jam.

Published by kryle, on May 4th, 2012 at 1:36 pm. Filed under: HUMDRUMNo Comments

another mockup

Music Power Family Rescue

Published by kryle, on April 12th, 2012 at 1:07 pm. Filed under: HUMDRUMNo Comments

mockupss

Way over-ambitious tiny game that I’m working on. Work together as a family to deliver survival packages to stranded astronauts from your spaceship that uses dancing as its user interface.

Published by kryle, on April 10th, 2012 at 11:28 pm. Filed under: HUMDRUMNo Comments

new JUNI & KUNI colors; UI

Did some work on JUNIBIBI & KUNIBIBI today; added picnic signs (which are automatically added to the level in valid picnic spots) and a picnic thought bubble, in case a player tries to picnic on an invalid spot. Added a little charge animation for the seed, too; still not sure how I feel about it.

Much needed color overhaul; really not sure how I convinced myself that the other colors were ok. Thanks to randomnine over at the unnamed forum.

Published by kryle, on March 25th, 2012 at 12:43 am. Filed under: HUMDRUMNo Comments

super chicken screenshot saturday

yes, yes, I need to finish JUNI & KUNI and HUNGRY FOREST and BENTLEY BEAR… and all the rest of them, but I’m feeling good after finishing the PUNCH trilogy (which I still need to post), so there you go.

Published by kryle, on March 18th, 2012 at 12:20 am. Filed under: HUMDRUMNo Comments

BUTTS UPDATE

YOU DO IT; YOU PUNCH THE BUTTS.

Published by kryle, on March 2nd, 2012 at 10:04 pm. Filed under: HUMDRUMNo Comments

SCREENSHOT SATURDAY

on tuesday. BECAUSE NO RULES PIRATE KART DUDE.

after i finish this one, i will have made three games about punching. i started making a game about a chicken that shoots “so crazy”. THANKS PIRATE KART.

Published by kryle, on February 28th, 2012 at 12:19 am. Filed under: HUMDRUMNo Comments

20leven

- best fish who died: Dr. McCoy
- best topical television episodes: Parenthood
- best corresponding topical thing: STFU Parents
- best topical medication: Bayer Advantage
- best topic at TIGSOURCE: mockups
- best topic of conversation: children’s book illustration
- best living tropical fish: any
- best tropical video game: a tie (Startropics and Wonder Boy)
- best anticipated thing: Macaulay, #sworcery
- best unanticipated thing: 0space
- best food: pretzels and mustard

GOOD JOB THIS YEAR GOOD LUCK MOVE FORWARD.

Published by kryle, on December 31st, 2011 at 10:03 pm. Filed under: HUMDRUMNo Comments

failure

making JUNI & KUNI has given me a lot of opportunity to think about fail states in games, since it has such modest stakes, and since the environment isn’t nearly as threatening as in together fight, or planet snack; really, anything else i’ve done. typically, the plots and frames of my games are sparse and oppositional and failure is obvious, but JUNI & KUNI is a bit more subtle. sure, you can jump on spikes, or fall in lava, or run out of time, but nothing is actively trying to kill you. i tried to make it a game that is only about one thing, and that is preparing a picnic in a decaying world that can only temporarily be made alive. in this world, failure is really closer to giving up, since the goal is almost achieved just by playing the game.

i suppose it remains to be seen whether that is how it feels to a player, or whether the existing failure states still feel too game-y. here is the proposed failure screen: an empty world, left to itself.

20111221-153548.jpg

Published by kryle, on December 21st, 2011 at 3:37 pm. Filed under: GAME-O,HUMDRUMNo Comments