My piece for the upcoming POKEZINE, curated by JORDAN ROSENBERG and IASMIN OMAR ATA. It’s `v, a RED / BLUE glitch. It has the most evolutions of any Pokémon and crashes the game whenever its front sprite is seen! ‘v!!!!!!!
Games are taking obviously way longer to make than 2 hours, but I am making them faster than I normally do, so I’m going to keep going. Next is BANANA CHALICE.
YAR’S FANTASTIC VOYAGE
It’s about luring your germ friends into a glowing chalice so that you can put Fire on everything! ::::Happy party times::::
GERM PARTY is the first of nine games that I am planning to release as part of droqen’s VARIETY MEGA JAM and the remaining titles are listed below, in the order that I might work on them:
DATING SIM : a dating simulation
BANANA CHALICE : a BERNARD’S SKULLS fangame
GERM’S ADVENTURE : very pink and black ADVENTURElike with tiny key and tiny pill
YAR’S FANTASTIC VOYAGE : YAR’S REVENGE but with IMMUNE SYSTEM RESPONSE
CANDLE PARTY : Horrible Beast Summoning Party Game
BLOOD PRINCESS : Macaulay has a princess wand that turns everything into BLOOD FROG
EYEBALL : Line-of-sight consciousness duel. SENTINELlike
PLAGUE LETTERS : learn to type!
So, having finished a Monstrous Project, it is nice to decompress with a series of Vignettes, I think; also, it is the Wrapping Up of Loose Ends and binding them around One or Several of the nurse logs that inhabit the decaying forest that makes all my games for me, thus:
I’ve been drawing sprites for a quick trio of games inspired by Jerry Mickle. This is the protagonist from CASSETTE.
FJORDS has been out for three and a half weeks. I started working on FJORDS on March 6, 2013, thinking I would finish it in 2 weeks, and 265 days later it has finally revealed the glinting edges of its true monstrous form.
FJORDS was originally developed for the SHARECART1000 compilation and the first version was unremittingly (and unintentionally) hostile and irrational. It’s better now, thanks to Many Many people. It’s been awhile since I’ve finished a game like this; the last Exploring Game I made was Mulder’s Totally Bogus (Rabbit) Journey, which felt similarly Vast and Untestable. So maybe this post is to prevent me from incidentally embarking on another sprawling Game Maker adventure.
The inspiration for FJORDS is particularly nebulous; I can think of exactly when I had An Idea (in between the ferry and the bus, on the way to work, it was raining) but the idea was effectively Boats! and Sometimes You Don’t Know Where To Go, and that could have been Anything. I was maybe thinking of Startropics, but not really Startropics, but what I remember Startropics was from the one time that I played it at a friend’s house when I was sleeping over: this vast, cruel game world and you have a wide variety of tools and a series of islands that you can’t get to until you Can, and that one room! you know! You enter the door and it’s just a LAKE and you DROWN and there is NO WAY TO NOT DROWN
FJORDS is a world that has grown up around all of the impossible doors and endless stairs and irrational foyers of other videogames, places that collapse as soon as they are offscreen, unlivable places. FJORDS is also, as near as I can make it, what it felt like to run Jumpman or Beachhead on my grandmother’s Commodore 64. FJORDS is taking the ferry to work every day for two years now (it is draining me, beautifully, but inexorably) in the early early morning, before the sun rises; FJORDS is walking through Lincoln Park and thinking about Dark Souls, Corrypt, Goblet Grotto, Crypt Worlds, Problem Attic, Streamerz, l’Abbaye des Morts, Like Every Video Game I Ever Played Really.
FJORDS has sold 249 copies. It has made $2150. That continues to be amazing to me. Thank you to everyone who has bought a copy, or bought a zine, or a tape; thank you to everyone who has talked or written about it. I’ve started work on FJORDS FOREVER, which exploits and mutilates many of the game objects and relationships currently present in the more obscure corners of FJORDS. My hope is that it will provide illumination for the careful SCIENCE EYE and amusement for everyone else. FJORDS FOREVER will be free.
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Really excited to announce SCIENCE MOUNTAIN JOURNAL OF LIFE AND SCIENCE with illuminations by JACOB SMILEY ! You may PRE-ORDER it for $10 or you can wait until later and then it will be $13. It is a companion text for FJORDS.
- FJORDS for PC is finished. I’m working on FJORDS for MAC. Both will be out soon.
- I’m finalizing the soundtrack right now. It will be available on CASSETTE and MP3.
- FJORDS will be at FANTASTIC ARCADE in AUSTIN, TEXAS, in TWO WEEKS. I will be present for the SATURDAY of that TIME INTERVAL.
TWO OTHER PAGES FROM SCIENCE MOUNTAIN JOURNAL OF LIFE AND SCIENCE ::::